Included are:

-Code_0.5: In Code Folder, exists an executable.  Open .dsw VC6 or sln VNET to compile

-Directions.txt (this file): General Description, Keyboard Input

-Components.txt: General description of the specific classes/components

-WhatYouCanChange.txt: Overall summary of everything that can be edited in the program

-Informal_Game_Design: Pem's design of game rules

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Whats New!

-Mulit-Layered Map:
	The map now supports sprites that are larger than a tile.  This allows a player 
to walk behind a large sprite that is below him on the map.

-Full Range Movement:	
	The player can now move in any direction and will take the most direct route to 
get there.

-32 Sprites:	
	The player is now fully animated with 32 different directions, each direction
having 8 frames of animation.

-Blocking Tiles:	
	All water and tree tiles are now blocking tiles and will not allow the player 
to move on to them.

-Message Box:  	
	There is now a message box in the lower right hand corner of the screen
that displays text messages while playing the game.

-Monsters:	
	The map now loads a set of monsters each with their own set of stats.  These
monster will chase the player around the map if he gets to close to them.

-Path finding:  	
	The player will now (try) to find his way to where you click, even if there
are blocking tiles in the way.


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General Description:
A 2D isometric RPG!  You can currently move the character (Alyssa from The Guardian Legend  
has been upgraded to the marine from Starcraft) around the map, which is generated from the 
map 'x.txt' in the map folder.  The size of the map is defined in the first two lines. 
Following this are the monsters.  A monster is defined by a line with an M followed by the
position and type of the monster.  The starting location is the next two lines, and if you 
want to change what section of the map loads at first you alter those numbers.  You can move
in any of direction using either the arrow keys, the num pad, or by clicking on a position 
with the mouse.  You cannot cross over water tiles or the larger trees.  We now have 
streaming music playing in the background as well as sound effect (like when you try and 
walk onto a water tile).  Monsters have a range of sight, if you move to close to a monster 
it will start chasing you around the map.  There is also a message rect at the bottom of the
window that will display any information the player needs to know while playing the game.

Keyboard Input:
UP, DOWN, LEFT, RIGHT or NUM PAD Keys = move the character around the map
F = turn frame rate display on and off
L = lock frame rate (skip drawing)
U = unlock frame rate (always draw)
S = play sound effect
C = enter character stats screen
G = exit character stats screen (return to game screen)
ESC = quit program
