Size of map X
Size of map Y

M signifies a monster
(monster location X) (monster location Y) (monster type)

L signifies next level; no L signifies this is the the last level
(next level file path)

S signifies level music file
(the level music file path)

starting location of player X
starting location of player Y

The tiles in the map in 2D form:
-W => water (blocked tile)
-B, G, D, S => regular tiles (bridge, grass, dirt, sand)
-T => grass tile with a tree sprite on it