My second significant 3D game project (C++, DirectX, game/engine dev), with same
two code teammates as Super IsoBomb and Xundar, and multiple other non-code contributors,
for a more robust game. C++, DirectX 8.1 (in 2003), audiere, doxygen,
CVS. Plenty of info on the project teammate's website (game
description, screen shots, download):
http://www.gillius.org/m3/index.htm
This first video just goes straight into showing the gameplay. Monkeys,
powerups, bombs, homing bombs. Near the end, we encounter a powerup that
has a random virus. At the end, we see the victory dance. Recorded
with simple
controls using an XBox 360 controller on Windows XP.
This second video shows some the options menu/GUI, the game map
chooser/preview, and visits some more maps. Maps can balance the powerups,
such as to get a high-demand banana (health point) or homing bomb (magnet)
powerup you have to down a dedicated path/trail.
Since the above video clips are lower quality (lossy encrypted), here's some
higher quality lossless screen shots. Showing some particles, the main
menu, the map preview, and a close-up of a monkey character and banana powerup.